

Look what happened to Monolith when they tried to buy back Blood: WB Studios would've charged them over a million dollars to get the rights back, and they only did that to sit on the rights. It took 10 years of being stuck in abandonware hell plus the ingenuity and dedication of Samuel Villarreal before they could make this port. Hell, even Turok was considered the cream of the crop in the late nineties-to-early 2000s. Let's face it, as good as Night Dive Studios is, they are way too small to ever even think of rebooting such a huge game like Goldeneye. Even then they still feel kind of slow, but I'm used to split-second shootan from newer games like COD4 and CSGO so take that as you will. With all of that out of the way, I’m proud to start the release of GE:S 5.Goldeneye M+KB hack is actually really good, but you need to jack up enemy reaction times to 1000% in order for it to pose any challenge whatsoever. We look forward to finally playing with the community and getting their thoughts on all of our hard work. There is more work to be done, and will no doubt be more unseen hurdles, but with GE:S 5.0 I am confident we’re starting things on the right foot. GE:S 5.0 is here and I could not be prouder of all the people who came together and put aside their differences to make it happen. After tens of thousands of man hours and many unforeseen hurdles to overcome, we did it. Somewhere along the way to that objective, however, I realized that there was no way this team was going to settle for anything less than the biggest release this project has seen, and I knew we could get there. “When we first started work on GE:S again, I was aiming for a quick content patch to fix some long standing issues and stir up some interest in the game again. If you would like to help us with mirror hosting or game servers, or want to get involved, do not hesitate to join the community and drop us a line!

GoldenEye: Source has always been a not-for-profit modification, and we’ve relied on the generous support of you: our great community. Whether you want to reminisce in some of your fondest console memories, or team up against your best friends all over again, we hope that GoldenEye: Source provides you the means to do so. This is a project made by fans, for fans. From all of us at GoldenEye: Source, we’d like to thank you for all your support.
